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Class VisualizeStorageSystem

Hierarchy

Index

Constructors

constructor

Methods

draw

  • draw(params: any): void
  • Parameters

    • params: any

    Returns void

drawMissingResource

  • drawMissingResource(params: any, entity: any, resourceId: any): void
  • Parameters

    • params: any
    • entity: any
    • resourceId: any

    Returns void

getResourcesAndMinimumAmount

  • getResourcesAndMinimumAmount(entity: any): object
  • Parameters

    • entity: any

    Returns object

internalCheckEntityShouldBeInTargetList

  • internalCheckEntityShouldBeInTargetList(entity: any): any

internalPopEntityIfMatching

  • internalPopEntityIfMatching(entity: any): void

internalPostLoadHook

  • internalPostLoadHook(): void

internalPushEntityIfMatching

  • internalPushEntityIfMatching(entity: any): void

internalRecomputeIfTransporterChanged

  • internalRecomputeIfTransporterChanged(building: any): void

internalRecomputeTargetEntities

  • internalRecomputeTargetEntities(): void

internalReconsiderEntityToAdd

  • internalReconsiderEntityToAdd(entity: any): void

internalRegisterEntity

  • internalRegisterEntity(entity: any): void

startDraw

  • startDraw(parameters: any): void
  • see

    GameSystem.draw Wrapper arround the draw method

    Parameters

    • parameters: any

    Returns void

update

  • update(): void
  • Updates the game system, override to perform logic

    Returns void