Constructs a new game system with the given component filter. It will process all entities which have all of the passed components
Whether to process unexplored entities
Override, do not call this directly, use startDraw()
Recomputes all target entities after the game has loaded
Recomputes the target entities
GameSystem.draw Wrapper arround the draw method
Updates the game system, override to perform logic
Constructs a new game system with the given component filter. It will process all entities which have all of the passed components