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Class LevelDisplaySystem

Displays level badges on entities

Hierarchy

Index

Constructors

constructor

Methods

draw

  • draw(params: any): void
  • Parameters

    • params: any

    Returns void

freeCache

  • freeCache(): void
  • Cleans up used resources

    Returns void

getLevelSprite

  • getLevelSprite(level: any): any
  • Internal helper to get the level badge sprite. Looks it up in the cache first and then returns it

    Parameters

    • level: any

    Returns any

internalCheckEntityShouldBeInTargetList

  • internalCheckEntityShouldBeInTargetList(entity: any): any

internalPopEntityIfMatching

  • internalPopEntityIfMatching(entity: any): void

internalPostLoadHook

  • internalPostLoadHook(): void

internalPushEntityIfMatching

  • internalPushEntityIfMatching(entity: any): void

internalRecomputeIfTransporterChanged

  • internalRecomputeIfTransporterChanged(building: any): void

internalRecomputeTargetEntities

  • internalRecomputeTargetEntities(): void

internalReconsiderEntityToAdd

  • internalReconsiderEntityToAdd(entity: any): void

internalRegisterEntity

  • internalRegisterEntity(entity: any): void

startDraw

  • startDraw(parameters: any): void
  • see

    GameSystem.draw Wrapper arround the draw method

    Parameters

    • parameters: any

    Returns void

update

  • update(): void
  • Updates the game system, override to perform logic

    Returns void