Constructors
constructor
Defined in game/core/root.ts:56
Parameters
Methods
destruct
Defined in game/core/root.ts:329
Returns void
initializeRngs
Defined in game/core/root.ts:297
Returns void
prepareGameOver
Defined in game/core/root.ts:340
Returns void
reset
Defined in game/core/root.ts:353
Returns void
Legend
Module
Object literal
Variable
Function
Function with type parameter
Index signature
Type alias
Enumeration
Enumeration member
Property
Method
Interface
Interface with type parameter
Constructor
Property
Method
Index signature
Class
Class with type parameter
Constructor
Property
Method
Accessor
Index signature
Inherited constructor
Inherited property
Inherited method
Inherited accessor
Protected property
Protected method
Protected accessor
Private property
Private method
Private accessor
Static property
Static method
The game root is basically the whole game state at a given point, combining all important classes. We don't have globals, but this class is passed to almost all game classes.