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Class MultiplayerGameRoot

Hierarchy

Index

Constructors

constructor

Methods

destruct

  • destruct(): void
  • Destructs the game root

    Returns void

initializeRngs

  • initializeRngs(): void

prepareGameOver

  • prepareGameOver(): void
  • Prepares the root for game over, this sets the right flags and detaches all signals so no bad stuff happens

    Returns void

reset

  • reset(): void
  • Resets the whole root and removes all properties

    Returns void