Makes the entity select targets every logic tick, other components like
the @see ProjectileShooterComponent and @see AimComponent depend on it.
This component mainly exists so we can compute the target entities once and
then all other systems can access it, without having to recompute it every time.
Makes the entity select targets every logic tick, other components like the @see ProjectileShooterComponent and @see AimComponent depend on it.
This component mainly exists so we can compute the target entities once and then all other systems can access it, without having to recompute it every time.