Constructors
constructor
-
Parameters
Methods
constructState
- constructState(key: any): any
-
Parameters
Returns any
getCurrentState
-
Returns any
moveToState
- moveToState(key: any, payload?: object): boolean
-
Parameters
-
key: any
-
Default value payload: object = {}
Returns boolean
register
- register(stateClass: any): void
-
Parameters
Returns void
This is the main state machine which drives the game states.