Class BackgroundResourcesLoader
Hierarchy
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BackgroundResourcesLoader
Constructors
constructor
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Parameters
Methods
getNumAssetsLoaded
- getNumAssetsLoaded(): any
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Returns any
getNumAssetsTotal
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Returns any
getPromiseForBareGame
- getPromiseForBareGame(): Promise<void> | Promise<Object>
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Returns Promise<void>
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Promise<Object>
getPromiseForMainMenu
- getPromiseForMainMenu(): Promise<void> | Promise<Object>
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Returns Promise<void>
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Promise<Object>
getPromiseForRegistering
- getPromiseForRegistering(): Promise<void> | Promise<Object>
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Returns Promise<void>
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Promise<Object>
internalLoadSpritesAndSounds
- internalLoadSpritesAndSounds(sprites: any, sounds: any, atlases?: any[]): Promise<void>
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Parameters
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sprites: any
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sounds: any
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Default value atlases: any[] = []
Returns Promise<void>
internalLoadedRegisterEssentials
- internalLoadedRegisterEssentials(): void
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Returns void
internalStartLoadingAdditionalGameAssets
- internalStartLoadingAdditionalGameAssets(): void
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Returns void
internalStartLoadingEssentialsForBareGame
- internalStartLoadingEssentialsForBareGame(): void
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Returns void
internalStartLoadingEssentialsForMainMenu
- internalStartLoadingEssentialsForMainMenu(): void
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Returns void
startLoading
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Returns void