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Class SpawnParticleOnDeathSystem

Spawns particles when an entity dies

Hierarchy

Index

Constructors

constructor

Methods

draw

  • draw(parameters: any): void
  • Override, do not call this directly, use startDraw()

    Parameters

    • parameters: any

    Returns void

onEntityDestroyed

  • onEntityDestroyed(entity: any): void
  • Parameters

    • entity: any

    Returns void

startDraw

  • startDraw(parameters: any): void
  • see

    GameSystem.draw Wrapper arround the draw method

    Parameters

    • parameters: any

    Returns void

update

  • update(): void
  • Updates the game system, override to perform logic

    Returns void