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Class ShieldGeneratorSystem

Hierarchy

Index

Constructors

constructor

Methods

draw

  • draw(parameters: any): void
  • Override, do not call this directly, use startDraw()

    Parameters

    • parameters: any

    Returns void

internalCheckEntityShouldBeInTargetList

  • internalCheckEntityShouldBeInTargetList(entity: any): any

internalPopEntityIfMatching

  • internalPopEntityIfMatching(entity: any): void

internalPostLoadHook

  • internalPostLoadHook(): void

internalPushEntityIfMatching

  • internalPushEntityIfMatching(entity: any): void

internalRecomputeIfTransporterChanged

  • internalRecomputeIfTransporterChanged(building: any): void

internalRecomputeTargetEntities

  • internalRecomputeTargetEntities(): void

internalReconsiderEntityToAdd

  • internalReconsiderEntityToAdd(entity: any): void

internalRegisterEntity

  • internalRegisterEntity(entity: any): void

onEntityAdded

  • onEntityAdded(entity: any): void
  • Parameters

    • entity: any

    Returns void

onEntityDestroyed

  • onEntityDestroyed(entity: any): void
  • Parameters

    • entity: any

    Returns void

onStructureEnhanced

  • onStructureEnhanced(structure: any): void
  • Parameters

    • structure: any

    Returns void

recomputeCache

  • recomputeCache(): void
  • Recomputes the shield generator cache

    Returns void

startDraw

  • startDraw(parameters: any): void
  • see

    GameSystem.draw Wrapper arround the draw method

    Parameters

    • parameters: any

    Returns void

update

  • update(): void
  • Returns void