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Class SavegameInterface_1014

Hierarchy

Index

Constructors

constructor

Methods

anticheatCheckEnhancementLevels

  • anticheatCheckEnhancementLevels(): boolean

getAllPlaceableBuildingIds

  • getAllPlaceableBuildingIds(): string[]

getSchemaUncached

  • getSchemaUncached(): any

getValidator

  • getValidator(): any

getVersion

  • getVersion(): number

internalGetPlayerbase

  • internalGetPlayerbase(): any

performAnticheatCheck

  • performAnticheatCheck(): boolean

readAdvBlueprints

  • readAdvBlueprints(): any

readAdvBuildings

  • readAdvBuildings(): any

readAdvPowerups

  • readAdvPowerups(): any

readAdvResources

  • readAdvResources(): any

readCrystals

  • readCrystals(): any

readCurrentDay

  • readCurrentDay(): any

readGameover

  • readGameover(): any

readHasAllBuildingsPlaced

  • readHasAllBuildingsPlaced(): boolean

readHeads

  • readHeads(): any

readHighestEnhancementLevel

  • readHighestEnhancementLevel(): number

readIngameTimeSeconds

  • readIngameTimeSeconds(): any

readLastUpdate

  • readLastUpdate(): any

readNumberOfBuildingWithId

  • readNumberOfBuildingWithId(id: any): number

readNumberOfUsedTiles

  • readNumberOfUsedTiles(): number
  • Returns the total amount of used tiles (resources, powerups, blueprints and buildings)

    Returns number

readPlayerbaseCount

  • readPlayerbaseCount(): number

readStatBuildingsPlaced

  • readStatBuildingsPlaced(): any

readStatExpGained

  • readStatExpGained(): any

readStatZombiesKilled

  • readStatZombiesKilled(): any

validate

  • validate(): boolean