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Class RegularGameSpeed

Hierarchy

Index

Constructors

constructor

Methods

deserialize

  • deserialize(data: any): any

getId

  • getId(): any
  • Returns any

getMaxLogicStepsInQueue

  • getMaxLogicStepsInQueue(): number

getTimeMultiplier

  • getTimeMultiplier(): number

initializeAfterDeserialize

  • initializeAfterDeserialize(root: any): void

newSpeed

  • newSpeed(instance: any): any
  • Parameters

    • instance: any

    Returns any

serialize

  • serialize(): object

supportsBeingPaused

  • supportsBeingPaused(): boolean
  • Returns whether this game state is able to run paused

    Returns boolean

Static getCachedSchema

  • getCachedSchema(): any

Static getId

  • getId(): string

Static getSchema

  • getSchema(): object

Static verify

  • verify(data: any): string