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Class PointerArrowResumeGame

Hierarchy

Index

Constructors

constructor

Methods

computePosition

  • computePosition(): object

createElement

  • createElement(parent: any): void
  • Parameters

    • parent: any

    Returns void

destroy

  • destroy(): void
  • Destroys the arrows element

    Returns void

draw

  • draw(parameters: any): void
  • Parameters

    • parameters: any

    Returns void

helperGetElementPosition

  • helperGetElementPosition(element: any): object

helperGetTileToScreen

  • helperGetTileToScreen(tilePos: any): object
  • Returns the screen space position from a world space position

    Parameters

    • tilePos: any

    Returns object

    • mode: string
    • pos: any

helperGetWorldToScreen

  • helperGetWorldToScreen(worldPos: any): object
  • Returns the screen space position from a world space position

    Parameters

    • worldPos: any

    Returns object

    • mode: string
    • pos: any

setTransformCallback

  • setTransformCallback(key: any): void
  • Called after the transform changed

    Parameters

    • key: any

    Returns void

setVisibilityCallback

  • setVisibilityCallback(visible: any): void

update

  • update(): void
  • Updates the arrow, this repositions it

    Returns void