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Class MultiplayerWaveManager

Hierarchy

Index

Constructors

constructor

Methods

deserialize

  • deserialize(data: any): any

findSpawnPoint

findSpawnPointFallback

  • findSpawnPointFallback(): Vector

getCurrentDay

  • getCurrentDay(): any

getCurrentDayDuration

  • getCurrentDayDuration(): number

getCurrentNightDuration

  • getCurrentNightDuration(): number

getCurrentProgress

  • getCurrentProgress(): number

getCurrentTimeOfDay

  • getCurrentTimeOfDay(): any

getCurrentTimeOfNight

  • getCurrentTimeOfNight(): any

getDayProgress

  • getDayProgress(): number

getIsDay

  • getIsDay(): boolean
  • Returns boolean

getIsNight

  • getIsNight(): any

getNightProgress

  • getNightProgress(): number

getRandomBorderTile

  • getRandomBorderTile(border?: number): Vector

getZombiesLeft

  • getZombiesLeft(): any

onDayFinished

  • onDayFinished(): void

onNightFinished

  • onNightFinished(): void

serialize

  • serialize(): object

spawnWave

  • spawnWave(): void
  • Returns void

startThemeMusic

  • startThemeMusic(): void

update

  • update(): void
  • Returns void

updateTutorialFlagAfterRestore

  • updateTutorialFlagAfterRestore(): void

Static getCachedSchema

  • getCachedSchema(): any

Static getId

  • getId(): string

Static getSchema

  • getSchema(): object

Static verify

  • verify(data: any): string