Offset in seconds to wait
Handles the confirmation from the server when all clients finished the resync so we may continue the game
Handles a forced resync packet
Handles a newly granted logic frame
Handles another clients action and validates it
Checks if there is already a duplicate action which is not yet confirmed by the server
Pushes a new pending action
Tries to execute the given action, called in an async task
Filters all actions and tries to reply aborted actions
Tries to perform the given action
Optionally specifies how often the action has been negotiated so far
Optionally specifiy the time to schedule the action
Compute time which should be safe for an action to execute on all clients respecting the RTT and additional delay