Reveals invisible zombies once they get in the range of a reveal-invisible buff. Also draws a small badge if they get revealed
Override, do not call this directly, use startDraw()
Recomputes all target entities after the game has loaded
Recomputes the target entities
GameSystem.draw Wrapper arround the draw method
Reveals invisible zombies once they get in the range of a reveal-invisible buff. Also draws a small badge if they get revealed