Returns if we are currently in the grace period
Returns how many seconds we are in the grace period
Returns the ingame time in milliseconds
Safe check to check if a timer is expired. quantizes numbers
Last tick of the timer
Interval of the timer in seconds
Returns ingame time in seconds
seconds
Performs update ticks based on the queued logic budget
Returns "real" time in seconds
seconds
Returns "real" time in seconds
seconds
Fetches the new "real" time, called from the core once per frame, since performance now() is kinda slow
Internal method to generate new logic time budget