Constructors
constructor
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Parameters
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__namedParameters: object
Methods
allocateGameOnServer
- allocateGameOnServer(clusterMember: any, players: any, mode: any): any
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Parameters
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clusterMember: any
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players: any
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mode: any
Returns any
findOptimalGameserver
- findOptimalGameserver(): any
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Returns any
generateLobbyToken
- generateLobbyToken(internalId: any, internalToken: any): any
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Parameters
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internalId: any
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internalToken: any
Returns any
getTotalClusterClients
- getTotalClusterClients(): number
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Returns number
hasGameserversAvailable
- hasGameserversAvailable(): boolean
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Returns boolean
internalLoadClusterFromApiResult
- internalLoadClusterFromApiResult(entries: any): void
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Parameters
Returns void
isQueuedForRestart
- isQueuedForRestart(): any
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Returns any
registerOnMainApi
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Returns any