Class ChunkedRenderingChunk
Constructors
constructor
-
Parameters
-
root: any
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__namedParameters: object
-
dpi: any
-
emptySprite: any
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emptySpriteDPI: any
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h: any
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maxX: any
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maxY: any
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tempContext: any
-
tileX: any
-
tileY: any
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w: any
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x: any
-
y: any
Methods
cleanup
-
Returns void
clearCachedImage
-
Returns void
containsTile
- containsTile(tileX: any, tileY: any): boolean
-
Parameters
Returns boolean
containsTileVec
- containsTileVec(tile: any): boolean
-
Parameters
Returns boolean
containsWsPoint
- containsWsPoint(wsX: any, wsY: any): boolean
-
Parameters
Returns boolean
containsWsVec
- containsWsVec(wsPoint: any): boolean
-
Parameters
Returns boolean
draw
- draw(parameters: any): void
-
Parameters
Returns void
fromWorldToChunk
- fromWorldToChunk(wsPoint: any): any
-
Parameters
Returns any
getContext
-
Returns any
internalSetBounds
- internalSetBounds(bounds: any): void
-
Parameters
Returns void
invalidate
-
Returns void
isEmpty
-
Returns any
isFullyInFog
-
Returns boolean
postRedraw
- postRedraw(bounds: any): void
-
Parameters
Returns void
preRedraw
-
Returns void
Constructs a new chunk