Delivers the truck, resolving the pending resources into real ones
Draws the object
Override, draws the object
Override, do anything before saving. Return DESTROY_OBJECT to destroy the object
Returns the world space position of this projectile
Returns if the truck can get delivered
Override, should return false if this object is no longer important for the game, e.g. because it now only displays cosmetic effects or so
Override to perform any action right before the object is destroyed
Handles a new creation of the object, since we recycle objects. This is basically the constructor
Override, updates the object, return either KEEP_OBJECT or DESTROY_OBJECT
Override, should return true if the object does belong to the given faction