Class BaseSavegameInterface
Constructors
constructor
-
Parameters
Methods
anticheatCheckEnhancementLevels
- anticheatCheckEnhancementLevels(): boolean
-
Returns boolean
getAllPlaceableBuildingIds
- getAllPlaceableBuildingIds(): string[]
-
Returns string[]
getSchemaUncached
- getSchemaUncached(): object
-
Returns object
getValidator
-
Returns any
getVersion
-
Returns void
internalGetPlayerbase
- internalGetPlayerbase(): any
-
Returns any
performAnticheatCheck
- performAnticheatCheck(): boolean
-
Returns boolean
readAdvBlueprints
-
Returns any
readAdvBuildings
-
Returns any
readAdvPowerups
-
Returns any
readAdvResources
-
Returns any
readCrystals
-
Returns any
readCurrentDay
-
Returns any
readGameover
-
Returns any
readHasAllBuildingsPlaced
- readHasAllBuildingsPlaced(): boolean
-
Returns boolean
readHeads
-
Returns any
readHighestEnhancementLevel
- readHighestEnhancementLevel(): number
-
Returns number
readIngameTimeSeconds
- readIngameTimeSeconds(): any
-
Returns any
readLastUpdate
-
Returns any
readNumberOfBuildingWithId
- readNumberOfBuildingWithId(id: any): number
-
Parameters
Returns number
readNumberOfUsedTiles
- readNumberOfUsedTiles(): number
-
Returns number
readPlayerbaseCount
- readPlayerbaseCount(): number
-
Returns number
readStatBuildingsPlaced
- readStatBuildingsPlaced(): any
-
Returns any
readStatExpGained
-
Returns any
readStatZombiesKilled
- readStatZombiesKilled(): any
-
Returns any
validate
-
Returns boolean
Constructs an new interface for the given savegame